NEAR PRESENT
A tabletop and comic project, I worked from early written concepts with the art director to help establish the visual foundation for two opposing infantry factions. These designs have since been adapted into graphic novel art, tabletop game materials, and model kits, helping define the project’s infantry identity across multiple formats.
Totaling to 70 pages of renders and sketches, working from the ground up I developed original weapons, uniforms, equipment systems, and four infantry class for each faction with their prospective firearms, translating loose narrative ideas into grounded, production-ready visual designs.
ROLE: Designer/Concept Artist
Samples from the early concept sketches phase exploring ideas and concepts:
Samples from locking in visuals, equipment, and roles before colors are selected
Final render samples of the infantry roles
designs translated into model kits, graphic novels, table top game. Illustrations by Josh Taylor, all rights Echelon software