I am a designer, concept artist, and illustrator with a background in studying studio art, illustration, creative computation, marketing and merchandising.
My work bridges narrative world building, design research, and practical visual communication, helping studios, creators, and brands translate ideas into clear, compelling images, designs.
With experience across games, comics, film, fashion, and the firearms/gear industry, I’ve created character designs, equipment concepts, pitch artwork, key visuals, product illustration, Advertisement, and graphic novels built to serve both aesthetic and function.
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